Week 5 Recap: Warriors Gaming Squad Tops Blazer5 Gaming in Four-Hour Epic

Warriors Gaming Squad moved to 6-0 as the clock struck midnight on June 6, surging past Blazer5 Gaming in the deciding game of week five’s ultimate series. While the series was a tale of dueling point guards, it was a clear-cut team effort that secured the series for Warriors Gaming Squad.

Game one was the high-powered offensive showdown everyone expected. Mama scored 40 points, while OneWildWalnut added 22 of his own, but a more balanced Warriors Gaming attack carried the day. CB13 led the way with 37 points, but Bsmoove—starting at small forward for the first time this season—and Slaughter each tallied 16 points. WGS held on after a reset late in the first half, matching B5 after leading by 9 points after the first quarter.

“After going two weeks without a game, I was worried that we’d come out rusty,” head coach Mike Newton said. “The guys took practice and film seriously which led to another victory. We must remain hungry and humble so we can continue to get better each day.”

The script flipped in game two, where a two-point WGS lead before a late fourth quarter reset turned the tide, with Blazer5 emerging with a 58-52 win. OneWildWalnut’s game-high 15 rebounds and 3 blocks proved critical in the six-point win, as CB13 was held to 24 points and WGS committed 13 turnovers as a team.

Already late in the night by then, WGS headed to only its second game three matchup of the season. Bsmoove moved back to his customary shooting guard role, switching spots with Gradient, who proceeded to net a crucial three steals and hold Mama to 25 points, 10 below his average output. WGS cut down on the turnovers with just seven, while CB13 recorded a 27-point, 10-assist performance. Slaughter, the league’s leading rebounder, added his customary 20-point, 17-rebound double-double. WGS led for most of the way in the most comfortable game of the night, finishing the series with a 71-58 win.

“CB13 and Mama are the two best points guards in the league, so watching them go at it was fun,” Gradient, who was tasked with guarding Mama all series long, said. “We knew we needed stops because we’re always going to be able to score. The film we watched help a ton to see areas where they wanted to score. Just getting more vocal and comfortable with our rotations is the biggest key to getting our defense even better than it is right now.”

Warriors Gaming Squad ranks fourth in the league in points allowed per game with 60.3 and is second in points scored with 71.7 points per contest. The team will face Jazz Gaming on Wednesday, June 10, in its final game before the TIPOFF Tournament next week.